Introduction: Silver-Tongued Devil (Sabina Kane #4) Now that the threat of war has passed, Sabina Kane is ready to focus on the future. Her relationship with Adam Lazarus is getting stronger and she's helping her sister, Maisie, overcome the trauma of her captivity in New Orleans. Even Giguhl is managing to stay out of trouble thanks to the arrival of Pussy Willow and his new roller derby team. But as much as Sabina wants to feel hopeful about the future, part of her doesn't trust that peace is poView Details>
Introduction: Green-Eyed Demon (Sabina Kane #3) Things to do: 1. Rescue sister. 2. Murder grandmother. 3. Don't upset the voodoo priestess. The clock is ticking for Sabina Kane. Her sister has been kidnapped by her grandmother, the Dark Races are on the brink of war, and a mysterious order is manipulating everyone behind the scenes. Working on information provided by an unlikely ally, Sabina and her trusty sidekicks--a sexy mage named Adam Lazarus and Giguhl, a Mischief demon--head to New Orleans to View Details>
Introduction: The Mage in Black (Sabina Kane #2) Sabina Kane doesn't have the best track record when it comes to family. After all, her own grandmother, the leader of the vampire race, just tried to kill her. When she arrives in New York to meet the mage side of her family, the reunion takes the fun out of dysfunctional. On top of that, the Hekate Council wants to use her as a pawn in the brewing war against the vampires. Her mission will take her into the bowels of New York's Black Light districtView Details>
Introduction: Red-Headed Stepchild (Sabina Kane #1) In a world where being of mixed-blood is a major liability, Sabina Kane has the only profession fit for an outcast: assassin. But, her latest mission threatens the fragile peace between the vampire and mage races and Sabina must scramble to figure out which side she's on. She's never brought her work home with her---until now.View Details>
Introduction: Blue Noon (Midnighters #3) The darklings will hunt once again. The secret hour when time freezes arrives every night at midnight in Bixby, Oklahoma. It's a dangerous time, when five teenagers are the only humans awake and dark creatures crawl out of the shadows, but at least the midnight hour is regular and predictable. Until suddenly, the blue time comes . . . in the middle of the day. The noise of school stops. Cheerleaders are frozen in midair, teachers brought to a standstill. EveryView Details>
Introduction: The Last Days (Peeps #2) Strange things are happening: old friends disappearing, angels (or devils) clambering on the fire escapes of New York City. But for Pearl, Moz, and Zahler, all that matters is the band. As the city reels under a mysterious epidemic, the three combine their talents with a vampire lead singer and a drummer whose fractured mind can glimpse the coming darkness. Will their music stave off the end? Or summon it? Set against the gritty apocalypse that began in PeepsView Details>
Introduction: Song of Susannah (The Dark Tower #6) by Stephen King , Darrel Anderson (Illustrations) The sixth volume in The Dark Tower series - the most anticipated series of publications in Stephen King's legendary career - The Dark Tower VI Song Of Susannah is a pivotal instalment in the epic saga. It provides the key to the quest that defines Roland's life. In the next part of their journey to the tower, Roland and his band of followers face adversity from every side: Susannah Dean has bView Details>
Introduction: Wolves of the Calla (The Dark Tower #5) by Stephen King , Bernie Wrightson (Illustrator) Roland Deschain and his ka-tet are bearing southeast through the forests of Mid-World on their quest for the Dark Tower. Their path takes them to the outskirts of Calla Bryn Sturgis. But beyond the tranquil farm town, the ground rises to the hulking darkness of Thunderclap, the source of a terrible affliction that is stealing the town's soul. The wolves of Thunderclap and their unspeakable depView Details>
Introduction: Wizard and Glass (The Dark Tower #4) by Stephen King , Dave McKean (Illustrator) Roland of Gilead and his fellow pilgrims determine to reach the Dark Tower, but their quest is rife with confrontation, conflict and sacrifice - from a vast computer system which bargains in riddles to Roland's old enemy Walter and the wizard's glass.View Details>
Introduction: The Waste Lands (The Dark Tower #3) by Stephen King , Ned Dameron (Illustrator) The story begins five weeks after the end of The Drawing of the Three. Roland, Susannah, and Eddie have moved east from the shore of the Western Sea, and into the woods of Out-World. After an encounter with a gigantic cyborg bear named Shardik, they discover one of the six mystical Beams that hold the world together. The three gunslingers follow the Path of the Beam inland to Mid-World.Roland now reveals View Details>